The game design document allows the designer the opportunity to flesh out the program idea, test logic, and evaluate which resources will be needed to accomplish the ultimate goal. If you want to get into the field of game app development company, you will need to have more than just an idea. Ideas are not worth anything by themselves. You will need to have a game design document ready for your game; you cannot just jump right in and work on your game. Planning is a must in the world of game design, if you fail to plan, you are most certainly planning to fail.
First, start off with some initial planning about your game. Determine the roles characters play, the game mechanics and rules, and what the overall objective of the game would be. Try to make your game different from games that already exist; avoid direct clones. It is okay to design a game inspired by an existing unity game engine, but try to add your twist to it.
zGames – creating a great design document, there are no set formats to use and while difficult, it is possible to complete a program on the fly without a design. But why make the task difficult like programming even more difficult by trying to program blind? If you are part of a team, the design document becomes even more critical to success by allowing the team to all share the same idea and understanding of how the problem of the program will be solved. There are numerous resources online, and books that will detail different design paradigms, and any programmer that is serious about their code will at the minimum familiarize themselves with a design document.
For the sake of being more complete, let’s talk about a basic list of topics you might want to use in your design document. The following list is comprised of the items commonly used but you may feel free to add your own or use only a few of them. The design should be flexible and you should never feel compelled to add information that you do not feel will increase the value of the document:
– Target Age
– Short Summary
– List of Game Details
– List of Programming Details (functions/classes, systems / sub-systems, etc.)
– Needed Resources (Graphics, Sound, Music, Writing, etc.)
This is a rather small list, but they are topics that are valuable in designing a game. The platform is a no brainer. We are talking about what system the program will be designed for. The genre is important because there are certain conventions that the public is accustomed to, from key mapping to game expectations. The target age should take into consideration who you believe the primary user will be.
A summary will give you the opportunity to flesh out your idea and see if it sounds as good on paper as it does in your mind. The game development studio need a details are things that are specific to the game such as levels, bosses, puzzles, items, etc. The programming details should cover everything from coding conventions, classes, and systems, to licensing. And the last section that is crucial is the resources you will need for your game. It is not uncommon to design a game only to realize you lack the proper resources to see it finished, making the whole project useless.